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ResourcesThere are four main resources you will gather during a war. Scrap, Components,sulfur and Fuel.ScrapScrapping can be done by visiting a scrap node indicated on the map as a icon. With the hammer you spawned with equipped, you target a pile of scrap and swing your hammer at it while holding left mouse button. Each hit will produce scrap which goes straight into your inventory.

Each pile of scrap can only take a few hits until it is depleted and soon respawns.Tech PartsA byproduct of the scrapping process is Tech Parts, which can be used to upgrade various production buildings around the region, such as workshops, factories, and vehicle factories. Upgrading these buildings will allow your faction to make new tools for your arsenal. It is important to prioritize your upgraded buildings based on your faction’s goals.

Teamwork and communication can be key, as always.ComponentsComponents, another vital resource, can only be gathered by using a sledgehammer at the components field, indicated by a icon on the map. The components resource come from the husks of old tanks scattered at the components field.SulfurSulfur is a more uncommon depletable resource, it will run out and not regenerate for a long period of time after being mined.

Sulfur is available in contested areas away from towns. Players will initially gather Sulfur in relatively secure areas, but once those nearby nodes are depleted they will have to venture out to the front line or beyond for more. Sulfur is refined into Explosive Material at the Manufacturing Plant. The respawn time on a sulfur node is two hours. Tips & Tricks-Foxholes, Turrets, Pillboxes, Bunkers and any other passive defense structures are all manned by A.I.

And will shoot automatically as enemy players come within range.-When Aiming, where the cursor actually sits is important, not just pointing your gun in a direction. You will be more accurate when you place your cursor on or slightly behind the target.-Assessing the map as soon as you enter a war can help you greatly. You can see where the front lines likely are, what's in the greatest need, and how you can help!-It takes time for the production of weapons, ammo, S. Supplies, and everything else. Take that into account when producing what your faction needs or when making requests.-When looking at Ammunition for guns, the number displayed is NOT the number of rounds, but rather the number of Clips or Magazines! It's never wise to carry too much onto a battlefield as you risk dying before actually getting to use it, and the supplies can be scavenged by the enemy!-Accuracy is increased when crouched or prone!

Field Artillery-Heavy firearms, boast incredible firepower, which serves to engage the enemy at a distance and destroy fortifications. For ammo it requires Artillery Shells which can be built in the Workshop.-Artillery can shoot in the range 75 meters (which is the minimum) - 150 meters (which is the maximum).-Cannot be claimed by a squad, or locked.- It is recommended that the driver also have Binoculars as they help estimate the desired range more effectively.Cost 70 Refined Materials and request tech.level 3. Hatchet H5H5 Hatchet is the Colonial variant of the Light Tank, whose counterpart is the Devitt Mark III.The H5, or 'Hatchet' (as it's been lovingly dubbed by the Legion) is a versatile light tank capable of navigating through tight mountainous regions or urban streets.Specifications. Weight 5585 kg.

Game

Length 5.36 m. Height 3.2 m. Width 2.88m. Crew 3(Commander,Gunner,Driver).

Armor 30mm. Main Armament 40 mm Hesper A/35. Second Arnament N/A. Turret Rotation 360 Degrees. Speed 40 Km/HThe tank requires a tank kit. Made at a workshop costing 300 Basic materials, 6 tech parts and request workshop tech level 4. Then you can make him in Vehicle Factory Vehicle factoryneed to by tech level 4Cost 150 Refined Materials.

Devit Mark IIIThe Devitt Mark III is Warden variant of the light tank, and the counterpart of the Hatchet H5.Specifications. Weight 6214 kg. Length 5.56 m.

Height 2.96 m. Width 2.88m. Crew 3(Commander,Gunner,Driver). Armor 32mm. Main Armament 37 mm Deckard 21-C. Second Arnament N/A. Turret Rotation 360 Degrees.

Speed 40 Km/HThe tank requires a tank kit. Made at a workshop costing 300 Basic materials, 6 tech parts and request workshop tech level 4. Then you can make him in Vehicle Factory. Vehicle factory need to by tech level 4Cost 150 Refined Materials.

Play-style Gathering scrap:You can find scrap on the map with this icon.1.Gather scrap with sledgehammer or hammer (Sledgehammer is better)2.Gather as much as you can.3.Go to the Manufactory factory4.Salvage scrap to Basic Materials (bmats)And give it to logistic or builder squadGathering Components:1.You can gather components only with sledgehammer2.Gather as much as you can.3.Go to the Manufactory factory4.Salvage components to Rafined Materials (Rmats)And give it to logistic or builders squad. Defenses FoxholeCan automatically fire in all directions with a rifle.

Can be manned.Cost 50 Basic MaterialsGun TurretCannon that automatically attacks enemies in all directions.Cost 70 Refined MaterialsPillboxAutomatically attacks enemies that are within 90 degrees of its front with a machine-gun. Lost echo walkthrough hints 1. Can be manned.Cost 115 Basic MaterialsHowitzerPowerful static artillery which have a big splash.

Effective against infantry. For building require Howitzer kitCost 125 Basic MaterialsWatch towerProvides vision of an area for people carrying Radios.Cost 35 Basic MaterialsGun NestBuilt as an upgrade to the Foxhole. Can fire in all directions with a rifle and throw Frag Grenades. Can be mannedCost 50 Refined MaterialsSunken PillboxUnique defence structure that activates when an enemy enters it's line of sight. Is virtually indestructible when inactivatedCost 80 Refined MaterialsTunnel NetworkDefences must be connected to a Tunnel Network in order to function automatically.Cost 100 Basic Materials.

ProtectionHeavy GateNeeds to be opened manually. Do not leave these open in bases!Cost 100 Basic MaterialsBarbed WireAn obstacle used to slow down enemy infantry movement, vehicles can travel trough it.

Can be take down with a wrench.Cost 15 Basic MaterialsSandbagsQuick defensive building. Crouch or prone behind for best results.Cost 10 Basic MaterialsChain Link FenceT1 defensive wall.

Can be destroyed quickly by most weapons.Cost 10 Basic MaterialsReinforced WallT2 defensive wall. Can take sustained small arms fire, but vulnerable to heavy explosives.Cost 30 Basic MaterialsFortress WallT3 defensive wall. Story about times.

Takes several explosives to destroy.Cost 30 Refined Materials. Play-styleThe squad leader playstyle can vary wildly between individual squad leaders.

Generally speaking, a squad leader is the one who gives the orders to the squad.Active Squad Leader:This type of leader is meant for the frontline. He is physically at the spearhead of his squad and gives orders in a combat environment.Passive Squad Leader:This leadership style suits larger squad a little better.

Typically the leader will be a Scrapper or Builder at a friendly base and give orders to several Second-In-Command soldiers who are basically acting as Squad Leaders of small groups themselves.Load-out:The squad leader should have the same kit as the Rifleman. Radio. Binoculars. Gas Mask. Passive Squad leader: Sledge Hammer. Play-style A medic should never be on the front line of the squad. Play-style.

At an AT soldier you are going to be responsible for destroying enemy vehicles; primarily Half-Tracks, Tanks and the occasional Gun Turret. Play-style -The Heavy Machine Gunner's main purpose is enemy squad suppression. Enemy infantry will think twice about approaching your squad to throw grenades or engage if you have a HMG protecting your frontline. Play-style- Infantrymen typically move on the front and flanks of squad.

Play-style -This is one of the most important roles in Foxhole due to how easy-to-use and reliable mortars are.

I spent three hours playing Foxhole, an isometric massively-multiplayer shooter that, without shooting anyone. ‘Supplies at location X’ is a constant call to action in the busy player team chat, and so I did my best, breaking down piles of salvage and delivering it to a manufacturing plant, where it was refined and shipped out by an assembly line of other players to one of several forward operating bases keeping our frontline steady. I smashed piles of rubbish with a hammer, walked over to a truck, deposited the rubble, and watched it drive away. I forgot to eat dinner that night. Set in an alternate timeline around the Great Wars, Foxhole pits two teams against one another in campaigns of attrition that can last anywhere between four hours and four days, roughly. With up to 120 people on the same RTS-like map that takes 10 minutes to sprint across, losing ground is easy unless your team is working together to manufacture foxholes, trucks, razor wire, tanks, guns, walls, and sandbags to keep everyone alive and push into enemy territory. More importantly, every FOB needs a steady stream of ‘supplies’, a resource spent to spawn soldiers on location as opposed to minutes away at home base.

It’s an ambitious, exhausting game whose scope will excite as many players as it will bore to death. War changes, ever so slowlyMost firefights end with me on the ground accompanied by a stream of confusion from team chat asking questions about my intent and why I’m such a fool. I don’t know, honestly. I try to shoot the other men, but it’s hard to get a sense of precision and impact when you and the enemy characters are so damn small and all you have is a white line and a cursor, with a range limited by the isometric camera.Still, weapon fire is slow and deliberate, rewarding players that have a good sense of how to lead their opponent and anticipate their movement.

And because you can’t shoot beyond the border of the screen, annoying sniper skillshots from across the map aren’t a thing. I don’t enjoy the confusion of combat anyway, so it’s back to the supply route with me. It’s simple, honest work, and I like the monotony. Plus, right before I left an ally soldier went down and personally asked me to finish them off. It was funny, but also awful, and that’s a potent combo.