Vega Conflict Ship Calculator
Vega Cargo Fleets: Owned the VEGA Corporation, these fleets will carry on with their business until attacked. Be warned though, they’ll put up a fantastic fight to deliver their precious cargo to the VEGA Corporation.
Imagine killing 6 Vega fleets simultaneously without having to control any of the ships yourself.Then imagine you can do it without waiting for repairs, and without spending any coins.How fast could you get your next tier of BPs like that? Auto 35 fleets take MANY more upgrades after you get your last tier 2 BP. (2 Fleet Bay upgrades, 2+ levels of tech lab upgrades, plus research time, etc.)However, I built a fleet that can take down a 35 vega easily with a small amount of micromanagement, but which needs a fair amount of repair time. (A note later in this comment will tell you how you can mitigate that)Requirements: Fleet Bay 7, Gladius Driver.
Update: if you omit the Harrier it still usually kills stuff losing about 1 rancor. But a second one often takes heavy damage.Without that Harrier you have a bit more weight so you can have:. slot 1: empty. slots 2-5: same as slots 2-4 above.
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slot 6: same as slot 6 aboveThis gets rid of the one extra build that has the thruster 2, meaning you only have 2 kinds of rancors to manage, and they all have Iridium Magnets meaning less wasted shots. So that makes it simpler than the above while still pretty effective. Update: the build with the harrier is capable of taking down 35 Vega fleets without losing a Rancor. And sometimes it's an insta repair, too. (2 of my last 4 combats with 35 vegas have been insta reps).The build with slot 1 empty almost always loses a rancor because it allows the Thermal Beam cruisers to get into range too fast.The Harrier always dies, but it is able to keep them occupied for long enough that the Rancors can kill the cruisers before any of your guys besides the Harrier is destroyed. Provided you're lucky & good enough. How to do the 40 vega manual fleet on iPad.The initial movements add up to moving all the rancors into a box formation facing to the right of their start positions ('right' relative to their start position.
(watch the braincoolingdad's video to see the box more clearly, he doesn't screw it up like I did)Imagine moving that box 'backward' and 'right' a bit. You want it to be so that once you issue all the orders, the line for the #6 rancor's movement is a 45 degree angle back and right from its start position. (the other ships' target locations shift by the same amount from what I do in the vid).Then instead of doing any fancy movement orders to get there, just left click (or tap) to do a normal move. By setting the 'destination box' this way, it causes them all to move and rotate in almost the same way as the right-click-and-drag I'm doing in the video. By the time they get moving, they all end up facing the way they need to.Couple other things:on iPad, to the 'set primary target' (put the red target thingy on an enemy ship) without cancelling your movement orders, you have to DOUBLE tap an enemy ship instead of single tap.
Single tap causes your ships to go on autopilot attacking the ship,which cancels their existing movement orders and usually screws everything up. Double tap / set primary target forces them to always try to fire on it when in range, but does not change any movement orders.Last thing is moving the rancors.
You need to group them to make efficient movements on the ipad. To group ships you can drag the ship portraits onto each other (in the status area at the bottom of the screen) to group them. And you can tap the little bar with the group # written on it to quick-select all ships in a group.So once I kill the cruisers, I drag the #3, 5, and 6 ships together in a group, and then i tap the that group's bar to grab all the ships and issue them orders.Not sure how to make/post a good ipad video so this is made clear, but I'll try it at some point.