Little Fighter 2 Combos
Rounds last one minute each. Heads up. As the player guesses, the phone or tablet records video of the hint-giver, which can be viewed, saved, and shared after the round is over. His or her partner must convey the answer in a variety of methods, without saying any part of the answer or offering an obvious rhyme. As one player holds their device to their forehead, a person, song, or other answer will appear on the screen. When the correct response is given, players tilt the screen up for a new keyword - or they can pass by tilting it down.
Little Fighter 2 Special VersionIntroductionIt's been quite some time since a good mod came up and I decided to share my favorite as a revamped and slightly more balanced project. Originally, this mod was made based on version 1.9c which is way too outdated now and my main effort was to port it to v2.0a. Credits definitely go to awesome data changers, spriters, and anyone who contributed with ideas to the game, my take on it is nothing compared to them. Original modders are probably listed on the 'readmesv.txt' file but it's written in Chinese which I can not read so if you're interested you can check the file.DescriptionThis mod includes new special attacks and combos for every main character (John, Deep, Rudolf, etc.) as well as many additions to side characters (ex: Bandit can throw knife he creates). Powerful bosses (Julian, Firzen.) don't have new attacks as they are considered enough OP anyway.
May 25, 2008 Little Fighter 2-How to transform into Firzen and LouisEx Read the Description. Little Fighter 2 - Practical Combos for (almost) all LF2 characters guide - Duration: 11:03. Little Fighter 2 LF2 is a popular freeware fighting game for Windows LF2 was created by Marti Wong and Starsky Wong Its popularity has been substantial thanks to its simple yet addictive gameplay its great replay ability and free at the point of use availability The game can have up to 4 human players on one computer and 8 characters in network play at one time Game modes include VS mode Stage mode where 1 or more players move through the environment killing increasing numbers.
There are, however, things that are missing from the originally created mod. One example being the stage mod. I intentionally removed & replaced stages with the original ones as it seemed too hard to beat and also it was incomplete anyway. I increased mp usages of many special moves as most were decreased too low and causing an unbalanced game. I used as the data changer program and I must say it proved to be incredibly useful and I loved it probably because I made itHere is a complete list of moves for the characters. I'm not entirely sure what's been changed since the changelog you have isn't very detailed and I haven't played the original LF2SV in a while, but I can tell you that your new readme's HP/MP cost isn't formatted correctly; the original readme's actual HP/MP values are based on 100% instead of 500hp. Surely Firen's fireball doesn't actually cost 15mp, but rather 75mp which is 15% of 500.As for stage, I think it would have been better if you left in the mod's first 2 stages and converted the music from.wav to.wma format accordingly.
Its really easy for people to just copy paste the vanilla LF2 stage if they wanted to anyway.