Warriors can learn the same spells as the other characters in Diablo and Hellfire, and they may use bows as well, but their real strength comes in fighting melee style, with a sword (or mace) and shield. They have the highest hit points and the best damage and swing speed of any character in Diablo (Barbarians match or exceed them in Hellfire), and while they can not clear most levels as quickly as the Sorcerer or Rogue, they are very good party players and are a lot of fun at higher levels.On a side note, the Warrior has three appearances depending upon the level of armor that he is wearing; none/light, medium, and heavy (the latter where he appears like in the introduction cutscene).Voice Actor: Paul Eiding. The can repair the durability of an item, but the item will always lose a point or two of maximum durability. A sword worn down to 2/50 would be replenished to 49/49, for example. This should not be used on quality weapons you're going to keep long term, but it's very handy on items you know you'll replace if you do not want to return to town. Item durability can be increased in Diablo via, and by in Hellfire, so repair-lowered durability can be regained.This skill isn't often needed in Diablo and Hellfire, since repair costs aren't that high and gold is plentiful.

2011-05-26 Creeper World 2 - Bonus Mission 7 Barbarian Hordes.

In various Diablo and Hellfire mods, this skill becomes far more important, since repair costs can be quite steep, and the higher difficulty means that repairs are required more often. Regardless, the decrease in maximum durability is probably the reason neither class in subsequent games possesses a repair skill: such mechanic is by definition imbalanced if it does not have a negative effect, and useless if it does.The formula for determining the repair, from Jarulf's Guide:. if current durability is equal to max durability, exit. x = 0. add (clvl + Rndclvl) to x. y = MaxDur/(clvl+9), if less than 1 set to 1. decrease MaxDur by y.

if x + CurDur. Defensive cornering.Using position and angles is essential for a successful warrior. Bottlenecks are always helpful, in the early levels, In Hell, where there aren't such narrow doorways, Warriors often retreat to corners, or squeeze in next to barrels, cauldrons, or those weird bone spurs out of the floor in Hell that block one space beside them.

A well-equipped (high AC, good damage, fast swing, and high to/hit) warrior can usually take on any three enemies at once (in a corner) without serious risk of death. If a barrel or other object can cut the attackers to two, the warrior can hold off any size mob, providing he doesn't take too much damage from ranged attackers. Barring that sort of cornered technique, fighting retreats are wise, as is swinging at targets before they are in melee range. Warriors can usually strike an enemy as it advances into melee range, and the hit will stun or knock it back before it can move into the square beside the warrior. Many monsters can be killed this way before they're even able to swing their own attack.The Warrior has some weaknesses to overcome, before he can begin to dominate the hordes of hell.He starts with very little magic, and gets just one point of mana per point of magic, so he can't cast a lot of spells, and when he does try to fight with spells his low magic means his to/hit with fireballs and other projectile spells is very poor.His to/hit isn't very high either, and his dexterity tops off at just 60 points. Warriors need to add a lot of +dexterity gear to maintain good accuracy on hell difficulty, and it's strongly recommended that they use swords that add to/hit and damage, rather than just damage alone.

New warriors are advised to stick all of their level up points into dexterity for at least the first 5 or 6 levels, since the character's accuracy is fairly poor right from the start.The biggest difficulty long term is dealing with monsters that run away. Goatmen and skeleton archers first show this habit in the early levels, but they are slow of foot and slow to run, and the rooms in the Church and Cats aren't that large. Witches are the true pursuit problem, and running them down in Hell is one of the bigger nuisances for a Warrior. Timing sneak attacks is one way to deal with them; retreat around a corner and wait a moment, then move back to the edge and start swinging. Witches can often be caught and slaughtered just as they walk around a corner in pursuit. The more advanced way to deal with witches and mages is by telekilling.Telekilling Telekilling is a technique that uses the teleport skill to pop right beside a monster that would otherwise run away. The technique is fairly simple, though it takes some practice to master the timing.

Simply point the gauntlet at the monster, right click to teleport, and the instant you appear start swinging. The warrior will always appear below and to the left of the target (if that space is clear) and it's not difficult to move the mouse so you'll be facing up at the monster the instant you rematerialize. With a fast sword and good damage, stun lock is ensured, and mages and witches can be killed in just a few hits.Telekilling is mana-efficient too, since teleport is just 15 mana at higher levels, compared to 40 for Stone Curse. Plus the faster monsters are killed, the less damage you take to spend potions or mana healing. And it's fun; most expert Diablo players measure themselves by how quickly and with how few potions they can clear levels, and chasing witches and mages around is not exactly an efficient use of time.The hardest part for Warriors is reading the books.

Creeper world 2 barbarian hordes

Level one Teleport to read, and the books increase rapidly from there. It's and 255 for level 5 and up; more magic than it's possible for a Warrior to muster in Diablo (though it can be done with extremely rare equipment in Hellfire). Since Teleport reduces in mana cost until level 8, it's worth spending some time on Enchanted Shrine runs to increase the spell level. Telekilling is described in much more detail.Weapon Selection Melee weapons in Diablo have varied effects.

Creeper World 2 Barbarian Hordes

Blunt weapons deal 150% damage to Undead and 50% to Animals. Swords deal 50% damage to Undead and 150% to Animals. Both types of weapons deal 100% damage to demons. This means it's better to use a blunt weapon against undead, and a sword against animal, and whichever weapon does the most damage against Demons. Since almost every monster in Hell is a Demon, and none are Undead, and since swords do more damage than blunts, this makes for a pretty easy weapon choice.See the page for a listing of every type of monster. To generalize, the Church is mostly Undead (zombies and skeletons) with some Animals.

Warlings armageddon old version free. The Cats are a mixture of Animals and Undead with a few Demons. The caves are fairly evenly divided between Animals and Demons. Hell is almost entirely demons (Lava Dogs are animals).

In Hellfire the Hive is mostly animals with some demons, and the Crypt is a fairly even mixture of the three. On the whole, the only area where a blunt weapon is preferred is in the Church; the first four levels of the dungeon. Since swords do more damage than blunts, virtually all warriors use a sword for their long term weapon.What type of sword is a fairly unanimous choice, too. A bastard sword KSoH (King's Sword of Haste) is the choice of every character who can find or buy one. Both Griswold and Wirt can sell them, though the odds are very low that they will.

Lower quality swords can be almost as good; will work fine, if a bastard sword can't be found, and is almost as good as King's, etc.Warriors need +To/Hit as well as +%Damage, so King's or other prefixes in that family are at the top of the list. Of haste or of speed are the most desired suffixes, since both give the fastest possible swing speed; fast enough to stun lock any monster. Other suffixes can be useful; heavens, titans, precision, or other attribute boosters, or swords that add mana or life leech can be helpful as well; life leech especially. But in almost all cases, is the best suffix to find on a weapon, since there are no other items that boost swing speed in Diablo or Hellfire.Life Leech Life leech is very hard to obtain in Diablo and Hellfire. It's almost always found as a weapon suffix, and while leech is handy, faster attack rate is better. In multiplayer Diablo, the only way to get life leech, other than from a weapon, is from the ultra-rare.

(Life leech is fairly easily obtained in single player, since the Skeleton King drops every game.)Life leech isn't required to survive in the game; after all, a red potion is an instant full life fill any time. But life leech allows Warriors to heal without drinking potions or using the, and that lets them stay down in the dungeons longer. Expert players measure their skill by how quickly they can clear levels, and by how few potions they drink, and life leech allows the longest play without potion consumption.Life leech is obviously a trade off; weapons with life leech mean doing without faster attack rate, and the helms that offer life leech have very few bonuses, compared to other top unique or magical helms. Rated by killing speed effect, life leech is a negative; it's primarily something advanced players enjoy for the ability to clear multiple levels without having to run back to town to buy more potions.Spell Support Warriors can use spells just like any other character, but they are hindered by low magic, low mana, and poor accuracy. To/hit with spells is determined by a character's magic attribute, and few Warriors have enough magic to hit monsters with Fireballs on hell difficulty. Even if hits can be landed, such as with Chain Lightning, the warrior's casting speed is quite slow. His best spells are Stone Curse, to stop running monsters or slow down attacking mobs of melee fighters, and Teleport, for quicker movement and telekilling.Warrior Lore.

Warrior concept art.Warriors are the basic fighter unit of Diablo and Hellfire. They don't have special combat skills, like the characters of Diablo II, and must work their way through the dungeons one left click at a time, though they can supplement their sword arms with some powerful magics.The Warriors of the lands of Khanduras are well trained in all of the weapons of war. Ranging from crusading paladins to unscrupulous mercenaries, Warriors can be found wherever there is conflict amongst their countrymen. Many of these adventuresome men joined with King Leoric´s army and went to battle against the Northern kingdom of Westmarch. As the fires of war burned themselves out, these Warriors returned home to find their kingdom in shattered disarray. Dark rumours of the mysterious demise of King Leoric abound and the evil that lurks within his Cathedral has drawn many Warriors to Khanduras seeking fortune and glory.

Though they were warned by the people of Tristram, a few of these brave souls have ventured into the chaotic labyrinth beneath the earth. Whether they are driven by valor, honor, madness or greed, new Warriors arrive in Tristram every day, ready to challenge the dark unknown that awaits them beneath the earth. The Warrior is the strongest and toughest of the three available Classes, and he excels in the art of close combat. His primary weakness is that his extensive physical training has left little time to develop more than a rudimentary knowledge of magic. The extended periods of time that most Warriors spend away from their homes and civilization requires that they learn of repair their own weapons and armour, although their skill is no match for the talent of a true blacksmith.Warriors were not found in Diablo II, though Barbarians and Paladins could be seen as upgraded, specialized versions of the character. By the official game fiction though, the Warrior was the character who defeated Diablo at the end of the first game, and drove the soulstone into his head.

His end was a tragic one, for he was corrupted by Diablo's malignant influence and became, before finally succumbing entirely to the Lord of Terror and perishing with him at the conclusion of Act Four.Diablo 3 further the warrior, turning him from an anonymous male into King Leoric's eldest son, named Aiden. This change added more drama and pathos to the entire sage of the Dark Wanderer, and to Leoric's doomed family.

You might be wondering what’s happening at Firefly Studios during the COVID-19 outbreak and if it has affected us in any way. Rest assured that we are all well and still working on our main projects: and.However, following government advice, we have now switched to working remotely.

Will this impact our work or the content that we deliver? We are working with our team to make sure everyone has access to everything they need to work effectively, but please bear in mind that there may be some interruptions or delays in online content as we settle into this new routine. Most importantly we do not expect this change to affect any game releases and everything is still on track as planned.Our marketing and community team will continue to work hard to bring you as much Stronghold content as you can handle, so look after yourselves, each other and don’t forget to wash your hands. As is now a yearly YouTube tradition, Firefly Studios starts the year by looking at the months of productive game dev ahead for our two upcoming games: Stronghold: Warlords and Romans: Age of Caesar! So join Nick as he takes you through all the we have for both our East Asian castle sim and Roman co-op city builder in 2020.After a packed 2019 is on track to be one of the best Strongholds yet.

Armed with the classic RTS-sim gameplay of its predecessors, the core Stronghold dev team has spent the last few months implementing brand new mechanics, upping the ante with animations and of course making sure besieging feels as satisfying as ever. Now that we have our first foot planted firmly in this new decade we plan to move forward, squashing bugs and adding new features with video deep dives to accompany each major update.While granaries are set alight from gunpowder experiments and Mongols harass local farmers, half way across the world in a small south London studio Rome is of course also being rebuilt! The other half of Firefly Studios is also waist high in game dev, with in development as the first ever online cooperative city builder! With our second alpha now well under way, with more major updates coming soon, we are nearly ready to showcase our first ever gameplay trailer!

So make sure you’ve hit that subscribe button with notifications on to be the first to see it. Happy New Year! Firefly begins a promising 2020 with a look back over an exciting year of and development. First a Stronghold: Warlords update straight from Senior Producer Paul Harris. From our initial E3 announcement to subsequent improvements for troops, walls, fear factor, fire and more, the Stronghold production team had a busy year indeed.

Fuelled by feedback, design debates, reams of new code and a bunch of promising suggestions from the community, it’s been a fast and furious ride set to continue toward release in 2020.We then catch up with Online Producer Ben Tarrant and his co-op city builder team working on Romans: Age of Caesar. An entirely different beast full of unique production challenges and lofty design goals, Romans has made great progress in 2019. With our first public Alpha now underway and the game’s update road map revealed, our dedicated group of community testers will be helping us mould this epic MMO throughout 2020 as we return to Rome!If you want to stay up to date on everything Firefly Studios, including both Warlords and Romans: Age of Caesar, we will of course be continuing our regular video update schedule in 2020. In addition you can also now join the and follow us on to be the first to hear the latest announcements straight from Firefly! This week Nick’s back with another Firefly Studios’ Online Round Up, featuring new updates from Romans: Age of Caesar and Stronghold Kingdoms.

This episode takes you through the latest and greatest from our online titles as Alpha 2 comes to Romans bearing a multitude of online city building gifts, while Stronghold Kingdoms receives new tournaments and worlds. Among a range of improvements and optimisations made since Alpha 1, Romans is now equipped with an extended Empire Map, Forum relocation, multi-city capabilities, quest lines and Advisers. All this makes for new co-op grand strategy possibilities and a much easier to understand experience for new senators.In addition to weekly tournaments occupying our resourceful Lords and Ladies, Stronghold Kingdoms gets a whole host of new worlds to begin fresh adventures with friends and foes alike. There have also been community requested changes as things get more competitive on Heretic worlds and we’re introducing brand new AI castle types to boot! If these updates sound like reason enough to get conquering in our online titles you can register for Alpha 2 using the link above or download Stronghold Kingdoms for free now on PC, Mac and mobile. This week premiering our brand new series, Aaron invites you behind the game dev curtain to walk through Firefly Studios’ plans for both and in 2019 and beyond.

Find out how to stay up to date on everything Firefly Studios including where to get the latest information on Stronghold and Romans, our latest community videos and of course all the trailers, interviews and livestreams your strategy gamer heart desires. So if you want to stay in the loop on our game dev adventures make sure you are subscribed to us here on YouTube for weekly updates on our titles and studio developments. This week Nick and Aaron once again dress in ancient Roman attire to answer even more community questions about our upcoming online city builder. Whether you caught our announcement trailer and thought of our very own CivCity: Rome or simply want more co-operative gameplay in your strategy MMO, this second part of our Romans Q&A series reveals everything we can.Topics cover historical authenticity, similarities to Stronghold Kingdoms, release date, co-op play and the odd Roman meme! Watch as Nick and Aaron reveal our plans for the game and more about the game’s overall design as we continue to develop the game with the help of the Firefly community. This week Nick and Aaron don authentic Roman garbs to answer your most pressing questions about, our new co-op city builder MMO. Whether you saw our and felt a flood off Caesar-related memories rushing back or simply want a new kind of strategy MMO in your life, this new two-part Q&A series aims to reveal all we can at this early stage.Watch as we deal with the biggest and most pressing questions, along with a healthy dose of playful comments and Monty Python references!

Find out about Romans’ graphical style, RTS elements, barbarian hordes, territory control, gameplay and more! This week we debut our brand new series, Firefly Studios’ Online Round-Up! Featuring the latest news on our two MMO strategy titles Stronghold Kingdoms and Romans: Age of Caesar. So whether you’re on the hunt for new countries to dominate in the Lord-eat-Lord world of Kingdoms or want to be among the first to see exclusive screenshots of our co-op city builder Romans: Age of Caesar. This is YOUR port of call for staying up to date on any announcements, news and feature updates across both titles and platforms.So strap in as Nick takes you through what we have planned for Stronghold Kingdoms in early 2019 and provides a first look at Romans: AoC as the first wave of Alpha tests help us refine the game for release. 1.