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CodeCombat - Coding games to learn Python and JavaScript

CodeCombat’s self-paced, standards-aligned curriculum makes teaching computer science possible for everyone. CodeCombat equips teachers with the training, instructional resources, and dedicated support to feel confident and successful in the classroom.

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Advice and answers from the CodeCombat Team

Go to CodeCombat. Advice and answers from the CodeCombat Team. Frequently Asked Questions. Here for the first time? See how we can help you engage students and implement coding across your district. 20 articles in this collection Written by Anya Weston. Ozaria.

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CodeCombat - Coding games to learn Python and JavaScript

Learn typed code through a programming game. Learn Python, JavaScript, and HTML as you solve puzzles and learn to make your own coding games and websites.

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Website codecombat.com Facebook View on Facebook LinkedIn View on LinkedIn Twitter View on Twitter Contact Email [email protected] CodeCombat is a multiplayer programming game for learning how to code. With thousands of schools and millions of students, CodeCombat is bringing K12 computer science education to everyone, regardless of ..

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CodeCombat - Coding games to learn Python and JavaScript

CodeCombat is a community project, with hundreds of players volunteering to create levels, contribute to our code to add features, fix bugs, playtest, and even translate the game into 50 languages so far. Employees, contributors and the site gain by sharing ideas and pooling effort, as does the open source community in general.

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LESSON PLANS

Curriculum Summary

  • Level: Beginner
  • 4 x 45-60 minute coding sessions

Overview

With the right environment, learning the basics of formal syntax and typing code can be fun and intuitive for students as early as 3rd grade. Instead of block-based visual programming languages that hinder a student’s proper understanding of code, CodeCombat introduces real coding from the very first level. By strengthening their typing, syntax and debugging skills, we empower students to feel capable of building real programs successfully.

Codecombat

This guide is written with Python-language classrooms in mind, but can easily be adapted for JavaScript.

Scope and Sequence

ModuleLevelsTransfer Goals
1. Basic Syntax1-6Call functions in order
2. Loops7-14Repeat code sequences
3. Variables15-20Save and access data
4. Review - Multiplayer Arena21Master syntax and sequencing

Core Vocabulary

Basic Syntax - the basic spelling and grammar of a language, and must be carefully paid attention to in order for code to properly execute. For example, while Python and JavaScript are used to do similar things in Course 1, the syntax for them is noticeably different, because they are different programming languages.

Object - a character or thing that can perform actions.

String - a type of programming data that represents text. In both Python and JavaScript, strings are represented by text inside quotes. In Course 1, strings are used to identify objects for the hero to attack.

Function - an action performed by an object.

Argument - extra information passed into a method in order to modify what the method does. In both Python and JavaScript, arguments are represented by code that is inside the parentheses after a method. In Course 1, arguments must be used to define enemies before the hero can attack them, and can also be used to move multiple times without writing new lines of code.

Property - data about or belonging to an object.

While Loop - used to repeat actions without the player needing to write the same lines of code over and over. In Python, the code that is looped must be indented underneath the while true statement. In JavaScript, the code that is looped must be enclosed by curly brackets {}. In Course 1, while loops repeat forever, and are used to navigate mazes made up of identical paths, as well as attack objects that take a lot of hits to defeat (strong Doors, for example).

Variable - a symbol that represents data, and the value of the variable can change as you store new data in it. In Course 1, variables are used to first define an enemy, and then passed along as an argument to the attack method so that the hero can attack the right enemy.